phy lab 2
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Bunker Hill Community College *
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Course
201
Subject
Mathematics
Date
Jan 9, 2024
Type
Pages
5
Uploaded by ChiefIron12868
Lab Report for Lab 2 – Phy 201 WB
06/23/2023
Lab 2
Dealing with Vectors
Purpose:
The purpose of this experiment is to study the difference of 10 sets of added vectors by using a
simulation that lets us observe the results of vectors one makes using the component method.
Introduction:
A vector is a quantity that has both magnitude and direction. For example you shove someone
with 10 Newtons of force to the left. In this experiment we learn more about vector addition
which is the process of combining two or more vectors. The resultant vector or the symbol R is
one of the important vectors because it also results from adding two or more vectors. To find the
resultant you use either the graphical method and component method. In this experiment we use
a simulation that allows us to visualize the addition of vectors with the component method.
The component method involves finding the total X and Y components in order to get the
resultant magnitude and the angle of resultant. Using the simulation we make 10 sets of vectors
on a graph, and for each set two different vectors were labeled with blue (Vector 1), green
(Vector 2) and red (Vector 3). You drag the arrow on to the graph and stretch the arrow in any
direction. Above it will show x and y total. Once we are able to sort out the two vectors in which
they are touching head to tail, we press the resultant button to create the resultant line which is
Pink, and it reaches from the tip of Vector 1 to the head of Vector 2. As we continue with this
experiment you get to understand the rules of vectors and how magnitude and direction matter.
Theory of Rules of Addition:
Rules of Adding the Vectors
F1x = F1cos
θ
1
F1y = F1sin
θ
1
F2x = -F2sin
θ
2
F2y = F2cos
θ
2
F3x = -F3cos
θ
3
F3y = -F3sin
θ
3
F4x = F4sin
θ
4
F4y = -F4cos
θ
4
Rx = F1x + F2x +F3x +F4x
Ry = F1y +F2y + F3y + F4y
Rules of Determining the Magnitude
R = √ (Rx^2 +Ry^2)
Rules of Determining the Angle for the Direction
θ
= tan^-1(Ry/Rx)
Percentage Error Formulas
(Res Mag-Exp Mag)*(100/Res Mag)
(Res Angle-Exp Angle)*(100/Res Angle)
Results (sets of vectors):
1st set
2nd set
3rd set
4th set
5th set
6th set
7th set
8th set
9th set
10th set
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Calculations:
Set;
Vector 1:
x-total
Vector 2:
y-total
Res Mag:
Res Angle:
Exp Mag:
Exp Angle:
1
7
4
8.1
29.8
8.1
29.7
2
5
4.5
6.8
42
6.7
42
3
3
7
7.7
66.9
7.6
66.8
4
13
5.5
14.2
23
14.1
23
5
3
6.5
7.2
65.3
7.2
65.2
6
13
8.5
15.6
33.2
15.6
33.2
7
4.5
1
4.7
12.6
4.6
12.5
8
0
0
0
0
0
0
9
-8
1
8.1
172.9
7.9
-7.1
10
-8
6
10
143.2
5.3
-36.9
Percentage Error Analysis:
Sets:
Mag:
Angle:
Exp Mag:
Exp Angle:
Percent
Error:
1
Same
29.8
Same
29.7
%(angle)=
0.3
2
6.8
Same
6.7
Same
%(mag)= 1.5
3
7.7
66.9
7.6
66.8
%(angle)=
1.3
%(mag)= 0.1
4
14.2
Same
14.1
Same
%(mag)= 0.7
5
Same
65.3
Same
65.2
%(angle)=
0.2
6
Same
Same
Same
Same
n/a
7
4.7
12.6
4.6
12.5
%(angle)=
2.1
%(mag)= 0.8
8
Same
Same
Same
Same
n/a
9
8.1
172.9
7.9
-7.1
%(angle)=
2.5
%(mag)=
104.1
10
10
143.2
5.3
-36.9
%(angle)= 47
%(mag)=
125.8
Discussion and Conclusion:
This experiment observed the addition of vectors and how magnitude and direction affected the
resultant and angel. We also took the graphical and component method and used them and
observed their relation to vectors. When going over my calculation i've come to the conclusion
that is the x component is negative the error percentage is high. I'm not sure what would be the
case if the y component was negative but I believe it would give me a high error percentage as
well. After using the rules of addition vectors, some of the resultant magnitude and resultant
angle were different from the standard value by 0.1 or less. I would like to see if having a
negative x or y component would change the experimental magnitude or angle.