GAME251_Ludum Dare_Fin Pathomsiri
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University Of Arizona *
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251
Subject
Mathematics
Date
Feb 20, 2024
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docx
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6
Uploaded by MinisterExplorationAntelope68
GAME_251
Fin Pathomsiri
SIP& SLIME
1. How does the game's theme match its mechanics? If not at all, how could it?
The name of the game is “Sip& Slime”. The theme of the game is gardening and making juice for the Slime customer using harvested beat, strawberries, and carrots. The mechanics of the game match the theme as the player gets to grow berries and vegetables and juice them using mouse
keys. 2. Which decisions do you have to make in the game? How meaningful are
they?
The decision that the player gets to make is choosing which type of seed to
plant. The decision affects the type of vegetable/ berry the player will receive at the end and put in the juicer. As orders from Slime specify which ingredients are needed for the juice, the player’s decision also affects how fast will the order be completed and how successful the game result will be.
3. What is the possible space of the game?
Farmers get to plant seeds, water them, and harvest vegetables/ berries, and juice them to make a drink for the Slime customer.
4. List the meaningful information in the game by its type: perfect, imperfect, and comparable.
Perfect: type of vegetables and berries that the player can grow, tools for gardening, and making juice.
Imperfect: ingredients list for the juice (request), as it changes every time and provides random desired proportions.
Comparable: the gardening field squares, depending on how the player uses them for the gardening will identify how many items the can player grows at the time. 5. What is the single core mechanic of the game?
The single core mechanic of the game is dragging elements from one point to another- from planting seeds to completing the order. 6. What is the single core dynamic of the game?
The dynamic of the game is the desire to complete orders as fast as possible and be efficient to gain the greatest number of points towards the end of the game. 7. What is your avatar in the game? How does it produce empathy? If it doesn't, then suggest how it could.
The main avatar that is present in the game is the customer Slime. It has a very simple and cute design which makes players sympathize with it and motivates them to complete orders faster.
8. Does the game produce flow? How? If it doesn't, then explain where it fails to do so.
Players get the ability to make up for misplaced seed and remove it using a
shovel. Players can also put multiple vegetables/ berries in the juices and water seeds to grow them faster.
9. List the game's ludemes in order of how satisfying they are.
Watering pot: helps players boost the growing process.
Shovel: helps to remove the rotten item
Juicer: turns vegetables/ berries into juice
10. What other thoughts do you have about the game's design? (If you use general phrases like "fun," "good," "enjoyable," "confusing," "boring," or "great job," then specify an exact moment from the game to associate with them.)
The game is very simple yet entertaining. It has the same idea as many “restaurant” themed games, but due to the cute design and simple mechanics, the gameplay seems to be faster and less stressful.
TABLEFLIP
1. How does the game's theme match its mechanics? If not at all, how could it?
The name of the game is “Tableflip”. The theme of the game is built around
arranging furniture in the room and making it look nice. The mechanics of the game are flipping furniture elements using WASD & arrow keys to arrange them nicely in the room.
2. Which decisions do you have to make in the game? How meaningful are
they?
The player gets to decide where to place each element, as well as the orientation of each element.
3. What is the possible space of the game?
The player gets the opportunity to create a room layout/ interior design by moving furniture pieces.
4. List the meaningful information in the game by its type: perfect, imperfect, and comparable.
Perfect: the room layout/ form.
Imperfect: furniture elements/ room colors
Comparable: the way the player places elements, as depending on that, other elements' placement may shift
5. What is the single core mechanic of the game?
The single core mechanic of the game is using WASD & arrow keys to flip and place furniture pieces. 6. What is the single core dynamic of the game?
The dynamic of the game is the desire to create an aesthetically pleasing layout and get the greatest number of points at the end.
7. What is your avatar in the game? How does it produce empathy? If it doesn't, then suggest how it could.
The main avatar is the room, as that is the only element that the player interacts with. The room is presented in the axonometric view which makes
it easier to imagine the room in real life and relate to the game.
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8. Does the game produce flow? How? If it doesn't, then explain where it fails to do so.
The player gets the ability to see the next coming furniture piece in the line
to predict the placement of the current element. 9. List the game's ludemes in order of how satisfying they are.
Furniture: The player arranges the furniture placement
10.
What other thoughts do you have about the game's design? (If you use general phrases like "fun," "good," "enjoyable," "confusing," "boring," or "great job," then specify an exact moment from the game to associate with them.)
Overall, the gameplay is very nice and gives a feeling of experiencing moving into a new space. It in a way reminds me of the famous “Unpacking” game. However, the way furniture is placed through keys and needs to be flipped is a bit intimidating and provides a certain level of stress.
BEDSPACE
1. How does the game's theme match its mechanics? If not at all, how could
it?
The name of the game is “BedSpace”. The theme of the game is to help the main character get the most amount of sleep. The mechanics of the game are placing the person on the bed by using the mouse key and dragging the character.
2. Which decisions do you have to make in the game? How meaningful are they?
The player gets to decide where to put the character and in which position the character is going to sleep. Depending on the decision, the character from the game will sleep in a certain position and get various amounts of sleep.
3. What is the possible space of the game?
The player gets the opportunity to drag the main character and find a suitable space for him on the bed.
4. List the meaningful information in the game by its type: perfect, imperfect, and comparable.
Perfect: the room layout, overall bed area, the size of the main character
Imperfect: available space on the bed
Comparable: the number of characters on the bed, as that reflects on the available space on the ned
5. What is the single core mechanic of the game?
The single core mechanic of the game is using the mouse key to drag the character towards the bed.
6. What is the single core dynamic of the game?
The dynamic of the game is the desire to find the best sleeping position and fit the main character on the bed in the least amount of time, so the character will get the best sleep quality.
7. What is your avatar in the game? How does it produce empathy? If it doesn't, then suggest how it could.
The main avatar is a character wearing pajamas. It has a very simple and minimalistic design, which does not distract from the gameplay.
8. Does the game produce flow? How? If it doesn't, then explain where it fails to do so.
The player gets the ability to switch the position of the main character and affect the secondary character that is already occupying the bed, to make a little more available space.
9. List the game's ludemes in order of how satisfying they are.
Main character: The player gets to interact with the main character and move the main character’s body parts.
10. What other thoughts do you have about the game's design? (If you use general phrases like "fun," "good," "enjoyable," "confusing," "boring," or "great job," then specify an exact moment from the game to associate with them.)
Overall, the game seemed very relatable, as in college many students are struggling to get a good amount of sleep. It also reminds players about the importance of good quality sleep and what elements affect it.
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