Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Textbook Question
Chapter 12.1, Problem 12.1CP
What is a user interface?
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Clustering by k-means, with preprocessing tokenization, term weighting TFIDF.
Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Chapter 12 Solutions
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Ch. 12.1 - What is a user interface?Ch. 12.1 - How does a command line interface work?Ch. 12.1 - Prob. 12.3CPCh. 12.1 - Prob. 12.4CPCh. 12.2 - What is JavaFX?Ch. 12.2 - Prob. 12.6CPCh. 12.2 - Prob. 12.7CPCh. 12.2 - Prob. 12.8CPCh. 12.2 - Prob. 12.9CPCh. 12.2 - Prob. 12.10CP
Ch. 12.2 - Prob. 12.11CPCh. 12.2 - What is the purpose of the Application classs...Ch. 12.2 - Prob. 12.13CPCh. 12.2 - Prob. 12.14CPCh. 12.3 - Prob. 12.15CPCh. 12.3 - Prob. 12.16CPCh. 12.3 - Prob. 12.17CPCh. 12.3 - How do you change the alignment of an HBox...Ch. 12.3 - Prob. 12.19CPCh. 12.4 - Prob. 12.20CPCh. 12.4 - Prob. 12.21CPCh. 12.4 - Prob. 12.22CPCh. 12.4 - Prob. 12.23CPCh. 12.4 - Prob. 12.24CPCh. 12.5 - Prob. 12.25CPCh. 12.5 - Prob. 12.26CPCh. 12.5 - Prob. 12.27CPCh. 12.5 - Prob. 12.28CPCh. 12.6 - Prob. 12.29CPCh. 12.6 - Prob. 12.30CPCh. 12.6 - Prob. 12.31CPCh. 12.6 - Prob. 12.32CPCh. 12.7 - Prob. 12.33CPCh. 12.7 - Prob. 12.34CPCh. 12.8 - Prob. 12.35CPCh. 12.9 - Prob. 12.36CPCh. 12.9 - Prob. 12.37CPCh. 12 - Prob. 1MCCh. 12 - This type of control appears as a rectangular...Ch. 12 - Typically, when the user clicks this type of...Ch. 12 - Prob. 4MCCh. 12 - Prob. 5MCCh. 12 - Prob. 6MCCh. 12 - Prob. 7MCCh. 12 - All JavaFX applications must extend the class. a....Ch. 12 - This container arranges its contents in a single,...Ch. 12 - You use this class to load an image file into...Ch. 12 - You use this class to actually display an image....Ch. 12 - The EventHandler interface specifies a method...Ch. 12 - Prob. 13MCCh. 12 - Prob. 14MCCh. 12 - Prob. 15TFCh. 12 - Prob. 16TFCh. 12 - Prob. 17TFCh. 12 - Prob. 18TFCh. 12 - Prob. 1FTECh. 12 - Prob. 2FTECh. 12 - Assume hbox is an HBox container: // This code has...Ch. 12 - Prob. 4FTECh. 12 - Prob. 5FTECh. 12 - Prob. 1AWCh. 12 - Prob. 2AWCh. 12 - Prob. 3AWCh. 12 - Prob. 4AWCh. 12 - Prob. 5AWCh. 12 - Prob. 6AWCh. 12 - Prob. 7AWCh. 12 - Prob. 8AWCh. 12 - Prob. 9AWCh. 12 - Prob. 10AWCh. 12 - Assume a JavaFX application has a Button control...Ch. 12 - Prob. 12AWCh. 12 - Prob. 13AWCh. 12 - Assume borderPane is the name of an existing...Ch. 12 - Prob. 1SACh. 12 - What is the purpose of the Application classs...Ch. 12 - What is the purpose of the Application classs...Ch. 12 - What purpose do layout containers serve?Ch. 12 - Prob. 5SACh. 12 - What two classes do you use to display an image?Ch. 12 - Prob. 7SACh. 12 - Prob. 8SACh. 12 - Prob. 9SACh. 12 - Prob. 10SACh. 12 - Prob. 11SACh. 12 - Latin Translator Look at the following list of...Ch. 12 - Name Formatter Create a JavaFX application that...Ch. 12 - Tip, Tax, and Total Create a JavaFX application...Ch. 12 - Property Tax A county collects property taxes on...Ch. 12 - Prob. 5PCCh. 12 - Prob. 6PCCh. 12 - Travel Expenses Create a GUI application that...Ch. 12 - Joes Automotive Joes Automotive performs the...Ch. 12 - Tic-Tac-Toe Simulator Create a JavaFX application...Ch. 12 - Prob. 10PC
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