Programming Logic and Design, Introductory
Programming Logic and Design, Introductory
9th Edition
ISBN: 9781337109635
Author: Joyce Farrell
Publisher: Cengage Learning
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set heart right MOVA, 0xA310 Sprite 3 pos OUTB MOV B, 150 X pos right CMP A, 40 JB missed CMP A, 80 JA missed JMP caught MOV C. [heart position] MOVA, C chack middle: SHLA, 8 ORA, B OUT 9 MOVA. [paddle position] CMP A, 90 JB missed CMP A, 130 shack catch: JA missed MOVA. [hout position] JMP caught CMP A, 190 JB move paddle Not chack right reached bottom yet ; Heart reached bottom, check if paddle stopped MOVA. [stop. Paddle] CMP A, 1 JNE missed MOVA, [paddle position] CMP A, 140 JB missed CMP A, 180 JA missed JMP caught MOVA, D MOV [catch], A JMP game loop missed: ; Show lose message MOV C. lose g MOV D, 0x0A20 CALL print string ;Reset flags and active heart MOVA, D MOV [active beart). A MOVA, D MOV [stop paddle]. A JMP game Joop MOVA, [paddle position] CMP A, 40 JE update paddle DEC A MOV [paddle position]. A JMP update paddle Baddle right: MOVA. [paddle position] CMP A, 180 JE update paddle INC A MOV [paddle position]. A update paddle: CALL draw paddle no move: CALL wait next frame…
i have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x16, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is to have a welcome screen that disapears after 3s, then 3 red heart sprites appear on the very top of the screen and at the bottom there is a buckt/paddle which moves left and right bu itself. one of the three hearts falls, and when i click space the paddle stops moving if the paddle and the heart collide/toch win otherwise lose.  JMP mainJMP isr ;varsvsync:       DW 0stop_game:   DW 0move_left:   DW 0move_right:  DW 0catch:       DW 0score:       DB 0 heart_x:     DB 60heart_y:     DB 0paddle_x:    DB 60 ;ir'sisr:    PUSH A    IN 1    CMP A, 1    JE keyboard    MOV [vsync], 1    JMP iret keyboard:    IN 6    CMPB AL, 'a'…
i have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts. we are working in a x16 assebmmbly but platfrom is made by the university. here is a pic of the current img JMP mainJMP isr ;varsvsync:       DW 0stop_game:   DW 0move_left:   DW 0move_right:  DW 0catch:       DW 0score:       DB 0 heart_x:     DB…
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