Programming Logic and Design, Introductory
Programming Logic and Design, Introductory
9th Edition
ISBN: 9781337109635
Author: Joyce Farrell
Publisher: Cengage Learning
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i have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x16, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is to have a welcome screen that disapears after 3s, then 3 red heart sprites appear on the very top of the screen and at the bottom there is a buckt/paddle which moves left and right bu itself. one of the three hearts falls, and when i click space the paddle stops moving if the paddle and the heart collide/toch win otherwise lose.  JMP mainJMP isr ;varsvsync:       DW 0stop_game:   DW 0move_left:   DW 0move_right:  DW 0catch:       DW 0score:       DB 0 heart_x:     DB 60heart_y:     DB 0paddle_x:    DB 60 ;ir'sisr:    PUSH A    IN 1    CMP A, 1    JE keyboard    MOV [vsync], 1    JMP iret keyboard:    IN 6    CMPB AL, 'a'…
i have this project but it is not working as its supposed to be all i get is a green screen and then the two sprites on a fixed postions here is my original description i have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts. we are working in a x16 assebmmbly but platfrom is made by the university. here is a pic of the current img JMP mainJMP isr ;varsvsync:       DW 0stop_game:   DW 0move_left:   DW 0move_right:  DW 0catch:       DW 0score:       DB 0 heart_x:     DB…
i have this project but it is not working as its supposed to be all i get is a green screen and then i click on q the shuffling of the random symbols stops. here is my original description i have this project which is in assembly x86, ran on a platform made by our faculty. This is my last years project but this year i need to change it. I need your help to remake this one. My idea is instead of the board to have random ascii symbopls lets say hearts and circles that 2 of them(hearts) will fall vertically. and instead of the sprite circle make it a rectangle that will go left and right to catch the falling hearts. all three hearts drop after 3seconds, if you catch them alll win if not lose. also display the points in th keyboard section using keyboard intterupts.
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