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Nov 24, 2024

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1 Week 4 - Discussion Forum Student’s Name Institutional Affiliation Professor Course Date
2 Introduction In the intricate realm of software design, the process is far from a one-size-fits-all approach. Two broad classes of issues define the spectrum, wicked and tame problems, and each substantially impacts the design technique (Ingeno, 2018). This conversation explores the many approaches to solving complex and straightforward problems, revealing the underlying methods and intricacies. Adaptive and iterative design procedures are required for wicked issues due to their messy and dynamic nature, whereas structured and rule-based techniques are sufficient for tame problems. The idea map and analysis focus on understanding the complex interplay between tame issue characteristics like efficiency, scalability, and maintainability and wicked problem characteristics like flexibility, cooperation, and continuous learning. By delving into the relationship between appealing design features and considering software design assertions, we may shed light on the subtle techniques needed to build practical software architectures that address simple and complex challenges.
3 Concept Map Comparison of Design for Wicked and Tame Problems Wicked Problems Messy Design Process: The design approach for wicked issues is chaotic because, as our awareness of the problem grows, we learn more about it through iterative processes. As the intricacies of the problem emerge, it becomes imperative to refine it continuously. Tradeoffs: Important considerations in wicked issue scenarios include balancing stakeholders' viewpoints and adjusting solutions to the changing problem setting.
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4 Heuristic Nature: Solutions to wicked issues develop via learning rather than being prescribed. Intuition and experience form the basis of design judgments ( Raami, 2019). Evolutionary Design: With this approach, designs may stay malleable and flexible as solutions to wicked issues emerge gradually. Tame Problems Structured Design Process: In contrast, a well-defined and scoped problem-based structured design approach is appropriate for manageable challenges. The design process is sequential, with clearly defined steps for requirements, design, and execution. Optimized Tradeoffs: When dealing with minor issues, decisions are made based on well- defined criteria, and tradeoffs are made within a set framework ( Sobhy et al., 2021). Rule-Based Design: In rule-based design, design decisions are guided by established procedures and best practices commonly used for tame issues. Static Design: Designing and implementing solutions to manageable issues based on initial needs results in static design, which leaves little room for significant adjustments. Identifying Criteria for Desirable Design Characteristics Wicked Problems Flexibility: A design for a wicked issue has to be flexible enough to respond to the dynamics of the problem as it evolves. Collaboration: When solving wicked issues, including a wide range of stakeholders in the design phase is crucial.
5 Continuous Learning: Designing for continuous learning and exploring the subtleties of wicked challenges is essential. Tame Problems Efficiency: Performance and resource usage are the primary goals of designs for tame issues, emphasizing efficiency. Scalability: Designing for benign problems requires careful thought of scalability or the capacity to accommodate future growth and development. Maintainability: Designing with maintainability in mind allows for easy upgrades and maintenance, which is especially important for manageable problems. Analyzing Design Characteristics Interaction Flexibility vs. Efficiency Wicked Problems: Prioritize flexibility to accommodate evolving requirements. Tame Problems: Strive for efficiency within the established design framework. Collaboration vs. Scalability Wicked Problems: Extensive collaboration may impact scalability. Tame Problems: Scalability considerations might limit the depth of collaboration. Continuous Learning vs. Maintainability Wicked Problems: Continuous learning may require frequent adjustments, impacting maintainability.
6 Tame Problems: Emphasis on maintainability might limit opportunities for continuous learning. Opinion on Software Design Claims When dealing with wicked issues, the assertions that software design is clumsy, based on heuristics, and involves compromises become even more apparent. Aligning with the concepts of creativity and innovation, iterative and adaptive design approaches are necessary to address these complicated difficulties. Heuristic design works well for dealing with changing issue landscapes, and real-world examples like agile development techniques back this up ( Osaba et al., 2021). Conclusion In conclusion, different methods are required to design solutions for wicked and tame situations. Adaptability, teamwork, and constant learning are crucial in wicked issue settings, as highlighted by the idea map and analysis. No matter the challenge, good software architecture relies on striking a balance between competing design traits.
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7 References Ingeno, J. (2018). Software Architect's Handbook: Become a successful software architect by implementing practical architecture concepts. Packt Publishing Ltd. https://ebookcentral.proquest.com/lib/ashford-ebooks/detail.action?docID=5504926 . Osaba, E., Villar-Rodriguez, E., Del Ser, J., Nebro, A. J., Molina, D., LaTorre, A., ... & Herrera, F. (2021). A tutorial on the design, experimentation, and application of metaheuristic algorithms to real-world optimization problems. Swarm and Evolutionary Computation , 64 , 100888. https://sci2s.ugr.es/sites/default/files/ficherosPublicaciones/2895_A_Practical_Tutorial_f or_Optimization__Problems.pdf Raami, A. (2019). Towards solving the impossible problems. Sustainability, human well-being, and the future of education , p. 201 . https://library.oapen.org/bitstream/handle/20.500.12657/22996/1007165.pdf? sequence=1#page=213 Sobhy, D., Bahsoon, R., Minku, L., & Kazman, R. (2021). Evaluation of software architectures under uncertainty: A systematic literature review. ACM Transactions on Software Engineering and Methodology (TOSEM) , 30 (4), 1-50. https://research.birmingham.ac.uk/files/131966675/paper_final.pdf