Aydin__Humphrey_SCS_200__Applied_Social_Sciencesmnoule3
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Southern New Hampshire University *
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200
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Communications
Date
Apr 3, 2024
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docx
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Module Three Question 1
In the textbox provided, brainstorm a list of keywords related to your topic.
1.
family responsibility in the past 2.
gaming and real life 3.
esport career choices 4.
the lifespan of esports 5.
is esports a social killer Module Three Question 2
Now type those keywords into an Internet search engine, such as Google. Spend some time looking through the results. In the textbox below, jot down the titles and hyperlinks of a few of the most interesting articles and websites that come up in your search. Write down at least one article and the corresponding hyperlink for each keyword or group of keywords.
1. https://www.sciencedirect.com/topics/nursing-and-health-professions/family-
responsibility ( Family Responsibility) 2. https://www.questionpro.com/blog/why-are-we-better-at-games-than-at-real-life/ (Why Are We Better At Games Than At Real Life?) 3.
https://readyesports.com/what-esports-jobs-are-available-other-than-gaming/ (What Esports Jobs Are Available Other Than Gaming) 4. https://esportslane.com/esports-gamer-career-length/#:~:text=With%20an%20average
%20eSports%20gaming,ways%20of%20making%20ends%20meet. ( What is an eSports Gamer's Career Length?) 5.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044624/ (Will esports result in a higher prevalence of problematic gaming?) Module Three Question 3
What are you finding? What new information have you learned about this issue? What new questions or thoughts do you have now that you have done some preliminary research?
I am finding through my research that most esports professionals retire at the age of 25 on average and overall usually jump into different roles inside the gaming community after their gaming career. Also the same concept of how social skills and interactions ae just changing because of the prevalence of gaming.
Module Three Question 4
Can you narrow your focus at all? If so, what do you wish to focus on? If you have a few
options, what are they? (You don't necessarily need
to narrow your focus. Mark found this helpful to do because his topic is very broad.)
I don't think I need to narrow anything crazy. I really like where my focus is on esports and social responsibility
Module Three Question 5
Based on the broad search, refine the list of keywords that you created on the previous page. List here any keywords or keyword combinations that returned results that are relevant to your social science issue. Then, note which keywords or combinations you will no longer use, as they returned off-topic or overly broad results.
I would add a few more keywords
How does esports affect families
esports social skills
esports and family
Module Three Question 6
What professional organizations (other than social science organizations) might have relevant information about your issue? For example, someone researching war might utilize information provided by the United States Department of Defense.
Find 1-2 organizations, and note them here.
In esports, there are a lot of Professional organizations that could help with this. To name a few.
National Institute of Mental Health - Where they do a lot of research and other variables to help with mental issues to also include social abilities
Esports Healthcare - Too many people in the gaming community are unaware of how they can properly manage their well-being. Sadly, there is a tremendous lack of accurate health
information specific to gaming and esports—often coming from clout-chasing healthcare providers who prioritize followers and popularity over helping others. (esports healthcare) However, with this organization, it helps with the overall care of players and more
Module Three Question 7
Now select one of the digital libraries or organizations mentioned in this learning block (Shapiro Library, Google Scholar, etc.), and plug your keywords into that site. What credible sources come up in your search? Repeat this step with at least one more digital library/organization. In the textbox, type the titles of 6-8 of the most relevant results along with the corresponding hyperlinks so you can locate these resources later. Note which digital library/organization you used to find each study.
1, https://www.mdpi.com/380802 -Google Scholar
2. http://thesportjournal.org/article/understanding-esports-from-the-perspective-of-team-
dynamics/ - Google Scholar
3. https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1354644&dswid=7030
- Google Scholar
4. https://ezproxy.snhu.edu/login?url=https://search.ebscohost.com/login.aspx?
direct=true&db=nlebk&AN=2519717&site=eds-live&scope=site - Shapiro Library
5. https://ezproxy.snhu.edu/login?url=https://search.ebscohost.com/login.aspx?
direct=true&db=edsgit&AN=edsgit.A681760017&site=eds-live&scope=site - Shapiro Library
6. https://ezproxy.snhu.edu/login?url=https://search.ebscohost.com/login.aspx?
direct=true&db=edseee&AN=edseee.9409948&site=eds-live&scope=site - Shapiro Library
Module Three Question 8
Collect any information, links, articles, reports, or other resources that are relevant to your issue and capture this additional information in the text box below. Again, be sure to include links to your resources so you can easily locate them later.
https://link.springer.com/article/10.1007/s12662-021-00784-w - The societal impact of electronic sport: a scoping review
https://www.fandom.com/articles/esports-healthy-habits - In Esports Healthy Habits are the Killer Advantage
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Module Three Question 9
Begin by noting the title of the resource and including a link to it.
Is this source current? Note the publication date or a date indicating when the content was last updated.
Answer in complete sentences, being sure to include supporting evidence from your source to support your conclusions.
In Esports Healthy Habits are the Killer Advantage - https://www.fandom.com/articles/esports-healthy-habits
Last Updated Apr 20, 2021
Module Three Question 10
Is this source relevant? Note the portion of the text that you believe clearly relates to your research question. Consider whether this source provides an overview of the issue you are interested in, or whether it makes some specific important point.
" The stereotypes were hard to perish. But now that the boss fight is over, the gaming community is a little freer to explore genuine health concerns of our favored hobby"
I am researching the effects of esports on social life/mental health. This article helos with pushing the health agenda and having a healthy life
Module Three Question 11
Is this source accurate? Note whether the source has been published in a peer-reviewed journal or credible organization, and the organization's name. Note whether the source includes a list of references and citations. Give your opinion on the source's presentation ‐ is it clear, organized, professional, and free of errors?
"Decade-long games critic and esports aficionado. Started in competitive Counter-Strike, then moved into broadcast, online, print and interpretative pantomime. You merely adopted the lag. I was born in it"
The creator of this was one of the original members of the community and has been for a
while. As he and myself working as mental coach has seen the effects first hand on social and
mental health. Module Three Question 12
Is this source authoritative? Note the author's credentials. If no author is given, note whether the publishing organization is credible, and the organization's name again.
The Author is Jeremy Ray and is known for his time and background in esports.
Module Three Question 13
Are there any red flags that make you concerned that this source may not be scholarly? For example, are there any clearly biased passages? Are the references all very old? Are
there many spelling and grammatical errors? Note any and all concerns you may have.
The author is no longer active in the community which can hurt his feedback and what this post actually can mean. The same thing can be said where what his accomplishments are and his background. Unlike myself where I have a huge background and experience in the scene.